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Thread Statistics | Show CCP posts - 15 post(s) |

Manic Velocity
The Corp I Just Left
140
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Posted - 2016.02.10 01:35:16 -
[1] - Quote
1. Please bring the tracking camera back.
2. Please bring the tracking camera back.
3. PLEASE bring the tracking camera back.
I really really want the old tracking camera back. This was a godsend when hunting/chasing people around systems, and it made dscan so much easier. Why exactly was it removed? Now I feel crippled. Tracking in the current implementation is practically useless in a tactical situation.
@manicvelocity
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Manic Velocity
The Corp I Just Left
144
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Posted - 2016.02.10 16:07:18 -
[2] - Quote
CCP Turtlepower wrote: GÇóI am not able to "look around" when holding right mouse button like I was used to. This is intended, that feature was not included in the new camera. If you use the tactical view you can look anywhere on the grid!
I'm sorry, this simply adds too many extra steps to the process if all I want to do is just "look over there". I shouldn't be required to activate a bird's-eye view of the grid, re-orient myself in relation to everything else on grid based on this new perspective, take the time to click/drag/pan/zoom around to find the thing I want to look at, then re-activate the standard orbital view.
Again, if all I want to do is something as simple as "look over there", it should be as simple as clicking and dragging my camera's view in the desired direction.
CCP Turtlepower wrote: GÇóTracking camera can no longer be toggled, what gives!? We are looking into this and considering solutions.
As above, the current implementation just adds an extra step that we didn't have to deal with before. (Holding "C" and clicking, as opposed to just clicking.) The solution is to make it a toggle.
CCP Turtlepower wrote: GÇóI canGÇÖt track ships once they enter the "in warp" state. This is still being discussed. Ultimately it is a game design decision.
Can you elaborate on this game design decision to remove what was a very valuable tool to a vast majority of players?
I'm struggling to figure why this was removed, when it was so obviously a boon in chasing people during PvP. The ability to track people as they warped away was resoundingly well-received when it was introduced back in 2012. Removing it is simply not an improvement by any stretch of the imagination.
@manicvelocity
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Manic Velocity
The Corp I Just Left
148
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Posted - 2016.02.10 19:37:56 -
[3] - Quote
Josef Djugashvilis wrote:I do not suppose I shall ever really use the new camera options - I tend to stick with what I know
According to the devblog, by this time next month you won't have a choice between the two. It will no longer be "the new camera", it will just be "the camera".
@manicvelocity
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Manic Velocity
The Corp I Just Left
150
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Posted - 2016.02.12 15:34:49 -
[4] - Quote
I posted this suggestion in a previous thread, and I'll re-post here for the sake of visibility:
Why not just leave both cameras in? Since the new camera is clearly geared towards video makers (which I absolutely appreciate) and giving EVE a more cinematic feel, call it the "Cinematic Camera" with a toggle to enable/disable in the game settings window. Leave the old camera as the default and call it "Classic Camera".
This will literally appease everyone in this thread.
The cinematic camera makes EVE look good. Nobody is denying that. But it makes EVE difficult to play by, not just adding things most people won't use, but by removing things that the vast majority of people do use.
Let the two exist side-by-side and you'll instantly quell a lot of the unrest in this thread.
@manicvelocity
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Manic Velocity
The Corp I Just Left
157
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Posted - 2016.02.12 20:01:54 -
[5] - Quote
CCP Turtlepower wrote:Now on to D-Scan. We have been bouncing around some ideas and came up with a new prototype way to D-Scan that I just put up on our Singularity test server where it will remain over the weekend. If you have the time and interest, please try getting on there and trying it out. It works like this: Hold down V and click something to D-scan it. V also opens up the D-scan window if it is not already open, and is a bindable shortcut key. Yes, you still have to hold down a keyboard button to scan quickly, but it only takes 1 click and the results are populated instantly in the D-scan window. This effectively reduces keystrokes and speeds up the whole process, making it faster and easier than ever before! After a scan, the GÇÿScanGÇÖ button grays out until the 2 second cooldown has elapsed, at which point the button blinks a little bit to let you know you can perform a new scan. Please leave any feedback for this prototype feature in this thread.
Emphasis mine.
This is so obviously not the case. The very first thing I noticed is the delayed, line-by-line output of the scan results. The results are most certainly not populated instantly. I hate to bring this up because it sounds like nit-picking, but I think most here would agree that the delayed output effect serves absolutely no practical purpose.
D-Scan is an intel tool. We use it specifically because we need information as fast as possible. Yet once again, this is an example of "form over function". We don't need d-scan to be pretty. We need it to be useful. This delay effect needs to go, plain and simple.
@manicvelocity
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Manic Velocity
The Corp I Just Left
160
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Posted - 2016.02.12 22:05:33 -
[6] - Quote
CCP Turtlepower wrote:Sorry about that, I should have worded that differently. I meant that the list BEGINS to populate instantly. This is quicker than in the old camera because you don't have to wait for the camera to move first before it populates.
CCP Turtlepower
If I had to choose between waiting for the camera to swing around to get a complete list of data, or having that data begin to populate instantly and finish output after a second or two, I would absolutely take the first option. The d-scan data in its entirety needs to output instantly. Just as it currently does on TQ, and has always done for as long as I can remember.
If you thought people were pissed about the loss of a proper tracking camera, then just wait to see how they deal with delayed d-scan results.
@manicvelocity
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Manic Velocity
The Corp I Just Left
165
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Posted - 2016.02.16 16:49:56 -
[7] - Quote
CCP Turtlepower wrote:The D-Scan results list fade in animation will be removed completely later this week; We added this too hastily without considering all use cases. I apologize for the problems this has caused, thanks for all the feedback that has helped us to resolve this.
We also hope to squeeze in a few more bug fixes, particularly for some lingering zoom issues.
o7 CCP Turtlepower // Team Psycho Sisters
Thank you.
@manicvelocity
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Manic Velocity
The Corp I Just Left
165
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Posted - 2016.02.19 16:14:57 -
[8] - Quote
Good call on extending the deadline, and for not hastily pushing new stuff to TQ. :P
Looking forward to testing on SiSi.
@manicvelocity
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